/* === S Y N F I G ========================================================= */
/*!	\file synfig/rendering/opengl/internal/glsl/color_fragment.glsl
**	\brief Color Fragment Shader
**
**	$Id$
**
**	\legal
**	......... ... 2015 Ivan Mahonin
**
**	This package is free software; you can redistribute it and/or
**	modify it under the terms of the GNU General Public License as
**	published by the Free Software Foundation; either version 2 of
**	the License, or (at your option) any later version.
**
**	This package is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
**	General Public License for more details.
**	\endlegal
*/
/* ========================================================================= */

#version 330 core

uniform sampler2D sampler;
in vec2 texcoord;
layout(location = 0) out vec4 out_color;

void main()
{
	out_color = texture(sampler, texcoord);
}
