/******************************************************************************\
 * Copyright (c) 2004-2020
 *
 * Author(s):
 *  Volker Fischer
 *
 ******************************************************************************
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 *
\******************************************************************************/

#include "audiomixerboard.h"

/******************************************************************************\
* CChanneFader                                                                 *
\******************************************************************************/
CChannelFader::CChannelFader ( QWidget* pNW ) :
    eDesign ( GD_STANDARD ),
    BitmapMutedIcon ( QString::fromUtf8 ( ":/png/fader/res/mutediconorange.png" ) )
{
    // create new GUI control objects and store pointers to them (note that
    // QWidget takes the ownership of the pMainGrid so that this only has
    // to be created locally in this constructor)
    pFrame = new QFrame ( pNW );

    pLevelsBox       = new QWidget ( pFrame );
    plbrChannelLevel = new CLevelMeter ( pLevelsBox );
    pFader           = new QSlider ( Qt::Vertical, pLevelsBox );
    pPan             = new QDial ( pLevelsBox );
    pPanLabel        = new QLabel ( tr ( "Pan" ), pLevelsBox );
    pInfoLabel       = new QLabel ( "", pLevelsBox );

    pMuteSoloBox = new QWidget ( pFrame );
    pcbMute      = new QCheckBox ( tr ( "Mute" ), pMuteSoloBox );
    pcbSolo      = new QCheckBox ( tr ( "Solo" ), pMuteSoloBox );
    pcbGroup     = new QCheckBox ( "", pMuteSoloBox );

    pLabelInstBox   = new QGroupBox ( pFrame );
    plblLabel       = new QLabel ( "", pFrame );
    plblInstrument  = new QLabel ( pFrame );
    plblCountryFlag = new QLabel ( pFrame );

    QVBoxLayout* pMainGrid     = new QVBoxLayout ( pFrame );
    QHBoxLayout* pLevelsGrid   = new QHBoxLayout ( pLevelsBox );
    QVBoxLayout* pMuteSoloGrid = new QVBoxLayout ( pMuteSoloBox );
    pLabelGrid                 = new QHBoxLayout ( pLabelInstBox );
    pLabelPictGrid             = new QVBoxLayout();
    QVBoxLayout* pPanGrid      = new QVBoxLayout();
    QHBoxLayout* pPanInfoGrid  = new QHBoxLayout();

    // define the popup menu for the group checkbox
    pGroupPopupMenu = new QMenu ( "", pcbGroup );
    pGroupPopupMenu->addAction ( tr ( "&No grouping" ), this, [=] { OnGroupMenuGrp ( INVALID_INDEX ); } );
    for ( int iGrp = 0; iGrp < MAX_NUM_FADER_GROUPS; iGrp++ )
    {
        pGroupPopupMenu->addAction ( tr ( "Assign to group" ) + ( QString ( " &%1" ).arg ( iGrp + 1 ) ), this, [=] { OnGroupMenuGrp ( iGrp ); } );
    }
#if ( MAX_NUM_FADER_GROUPS != 8 )
#    error "MAX_NUM_FADER_GROUPS must be set to 8, see implementation in CChannelFader()"
#endif

    // setup channel level
    plbrChannelLevel->setContentsMargins ( 0, 3, 2, 3 );

    // setup slider
    pFader->setPageStep ( 1 );
    pFader->setRange ( 0, AUD_MIX_FADER_MAX );
    pFader->setTickInterval ( AUD_MIX_FADER_MAX / 9 );

    // setup panning control and info label
    pPan->setRange ( 0, AUD_MIX_PAN_MAX );
    pPan->setValue ( AUD_MIX_PAN_MAX / 2 );
    pPan->setNotchesVisible ( true );
    pInfoLabel->setMinimumHeight ( 14 ); // prevents jitter when muting/unmuting (#811)
    pInfoLabel->setAlignment ( Qt::AlignTop );
    pPanInfoGrid->addWidget ( pPanLabel, 0, Qt::AlignLeft | Qt::AlignTop );
    pPanInfoGrid->addWidget ( pInfoLabel, 0, Qt::AlignHCenter | Qt::AlignTop );
    pPanGrid->addLayout ( pPanInfoGrid );
    pPanGrid->addWidget ( pPan, 0, Qt::AlignHCenter );

    // setup fader tag label (black bold text which is centered)
    plblLabel->setTextFormat ( Qt::PlainText );
    plblLabel->setAlignment ( Qt::AlignHCenter | Qt::AlignVCenter );

    // set margins of the layouts to zero to get maximum space for the controls
    pMainGrid->setContentsMargins ( 0, 0, 0, 0 );

    pPanGrid->setContentsMargins ( 0, 0, 0, 0 );
    pPanGrid->setSpacing ( 0 ); // only minimal space

    pLevelsGrid->setContentsMargins ( 0, 0, 0, 0 );
    pLevelsGrid->setSpacing ( 0 ); // only minimal space

    pMuteSoloGrid->setContentsMargins ( 0, 0, 0, 0 );
    pMuteSoloGrid->setSpacing ( 0 ); // only minimal space

    pLabelGrid->setContentsMargins ( 0, 0, 0, 0 );
    pLabelGrid->setSpacing ( 2 ); // only minimal space between picture and text

    // add user controls to the grids
    pLabelPictGrid->addWidget ( plblCountryFlag, 0, Qt::AlignHCenter );
    pLabelPictGrid->addWidget ( plblInstrument, 0, Qt::AlignHCenter );

    pLabelGrid->addLayout ( pLabelPictGrid );
    pLabelGrid->addWidget ( plblLabel, 0, Qt::AlignVCenter ); // note: just initial add, may be changed later

    pLevelsGrid->addWidget ( plbrChannelLevel, 0, Qt::AlignRight );
    pLevelsGrid->addWidget ( pFader, 0, Qt::AlignLeft );

    pMuteSoloGrid->addWidget ( pcbGroup, 0, Qt::AlignLeft );
    pMuteSoloGrid->addWidget ( pcbMute, 0, Qt::AlignLeft );
    pMuteSoloGrid->addWidget ( pcbSolo, 0, Qt::AlignLeft );

    pMainGrid->addLayout ( pPanGrid );
    pMainGrid->addWidget ( pLevelsBox, 0, Qt::AlignHCenter );
    pMainGrid->addWidget ( pMuteSoloBox, 0, Qt::AlignHCenter );
    pMainGrid->addWidget ( pLabelInstBox );

    // reset current fader
    strGroupBaseText  = "Grp";         // this will most probably overwritten by SetGUIDesign()
    iInstrPicMaxWidth = INVALID_INDEX; // this will most probably overwritten by SetGUIDesign()
    Reset();

    // add help text to controls
    plbrChannelLevel->setWhatsThis ( "<b>" + tr ( "Channel Level" ) + ":</b> " +
                                     tr ( "Displays the pre-fader audio level of this channel.  All clients connected to the "
                                          "server will be assigned an audio level, the same value for every client." ) );
    plbrChannelLevel->setAccessibleName ( tr ( "Input level of the current audio "
                                               "channel at the server" ) );

    pFader->setWhatsThis ( "<b>" + tr ( "Mixer Fader" ) + ":</b> " +
                           tr ( "Adjusts the audio level of this channel. All clients connected to the server "
                                "will be assigned an audio fader, displayed at each client, to adjust the local mix." ) );
    pFader->setAccessibleName ( tr ( "Local mix level setting of the current audio "
                                     "channel at the server" ) );

    pInfoLabel->setWhatsThis ( "<b>" + tr ( "Status Indicator" ) + ":</b> " +
                               tr ( "Shows a status indication about the client which is assigned to this channel. "
                                    "Supported indicators are:" ) +
                               "<ul><li>" + tr ( "Speaker with cancellation stroke: Indicates that another client has muted you." ) + "</li></ul>" );
    pInfoLabel->setAccessibleName ( tr ( "Status indicator label" ) );

    pPan->setWhatsThis ( "<b>" + tr ( "Panning" ) + ":</b> " +
                         tr ( "Sets the pan from Left to Right of the channel. "
                              "Works only in stereo or preferably mono in/stereo out mode." ) );
    pPan->setAccessibleName ( tr ( "Local panning position of the current audio channel at the server" ) );

    pcbMute->setWhatsThis ( "<b>" + tr ( "Mute" ) + ":</b> " + tr ( "With the Mute checkbox, the audio channel can be muted." ) );
    pcbMute->setAccessibleName ( tr ( "Mute button" ) );

    pcbSolo->setWhatsThis ( "<b>" + tr ( "Solo" ) + ":</b> " +
                            tr ( "With the Solo checkbox, the "
                                 "audio channel can be set to solo which means that all other channels "
                                 "except the soloed channel are muted. It is possible to set more than "
                                 "one channel to solo." ) );
    pcbSolo->setAccessibleName ( tr ( "Solo button" ) );

    pcbGroup->setWhatsThis ( "<b>" + tr ( "Group" ) + ":</b> " +
                             tr ( "With the Grp checkbox, a "
                                  "group of audio channels can be defined. All channel faders in a group are moved "
                                  "in proportional synchronization if any one of the group faders are moved." ) );
    pcbGroup->setAccessibleName ( tr ( "Group button" ) );

    QString strFaderText = "<b>" + tr ( "Fader Tag" ) + ":</b> " +
                           tr ( "The fader tag "
                                "identifies the connected client. The tag name, a picture of your "
                                "instrument and the flag of your country can be set in the main window." );

    plblInstrument->setWhatsThis ( strFaderText );
    plblInstrument->setAccessibleName ( tr ( "Mixer channel instrument picture" ) );
    plblLabel->setWhatsThis ( strFaderText );
    plblLabel->setAccessibleName ( tr ( "Mixer channel label (fader tag)" ) );
    plblCountryFlag->setWhatsThis ( strFaderText );
    plblCountryFlag->setAccessibleName ( tr ( "Mixer channel country flag" ) );

    // Connections -------------------------------------------------------------
    QObject::connect ( pFader, &QSlider::valueChanged, this, &CChannelFader::OnLevelValueChanged );

    QObject::connect ( pPan, &QDial::valueChanged, this, &CChannelFader::OnPanValueChanged );

    QObject::connect ( pcbMute, &QCheckBox::stateChanged, this, &CChannelFader::OnMuteStateChanged );

    QObject::connect ( pcbSolo, &QCheckBox::stateChanged, this, &CChannelFader::soloStateChanged );

    QObject::connect ( pcbGroup, &QCheckBox::stateChanged, this, &CChannelFader::OnGroupStateChanged );
}

void CChannelFader::SetGUIDesign ( const EGUIDesign eNewDesign )
{
    eDesign = eNewDesign;

    switch ( eNewDesign )
    {
    case GD_ORIGINAL:
        pFader->setStyleSheet ( "QSlider { width:         45px;"
                                "          border-image:  url(:/png/fader/res/faderbackground.png) repeat;"
                                "          border-top:    10px transparent;"
                                "          border-bottom: 10px transparent;"
                                "          border-left:   20px transparent;"
                                "          border-right:  -25px transparent; }"
                                "QSlider::groove { image:          url(:/png/fader/res/transparent1x1.png);"
                                "                  padding-left:   -34px;"
                                "                  padding-top:    -10px;"
                                "                  padding-bottom: -15px; }"
                                "QSlider::handle { image: url(:/png/fader/res/faderhandle.png); }" );

        pLabelGrid->addWidget ( plblLabel, 0, Qt::AlignVCenter ); // label next to icons
        pLabelInstBox->setMinimumHeight ( 52 );                   // maximum height of the instrument+flag pictures
        pFader->setMinimumHeight ( 120 ); // if this value is too small, the fader might not be movable with the mouse for fancy skin (#292)
        pPan->setFixedSize ( 50, 50 );
        pPanLabel->setText ( tr ( "PAN" ) );
        pcbMute->setText ( tr ( "MUTE" ) );
        pcbSolo->setText ( tr ( "SOLO" ) );
        strGroupBaseText = tr ( "GRP" );
        plbrChannelLevel->SetLevelMeterType ( CLevelMeter::MT_LED );
        iInstrPicMaxWidth = INVALID_INDEX; // no instrument picture scaling
        break;

    case GD_SLIMFADER:
        pLabelPictGrid->addWidget ( plblLabel, 0, Qt::AlignHCenter ); // label below icons
        pLabelInstBox->setMinimumHeight ( 130 );                      // maximum height of the instrument+flag+label
        pFader->setMinimumHeight ( 85 );
        pPan->setFixedSize ( 28, 28 );
        pFader->setTickPosition ( QSlider::NoTicks );
        pFader->setStyleSheet ( "" );
        pPanLabel->setText ( tr ( "Pan" ) );
        pcbMute->setText ( tr ( "M" ) );
        pcbSolo->setText ( tr ( "S" ) );
        strGroupBaseText = tr ( "G" );
        plbrChannelLevel->SetLevelMeterType ( CLevelMeter::MT_SLIM_BAR );
        iInstrPicMaxWidth = 18; // scale instrument picture to avoid enlarging the width by the picture
        break;

    default:
        // reset style sheet and set original parameters
        pFader->setTickPosition ( QSlider::TicksBothSides );
        pFader->setStyleSheet ( "" );
        pLabelGrid->addWidget ( plblLabel, 0, Qt::AlignVCenter ); // label next to icons
        pLabelInstBox->setMinimumHeight ( 52 );                   // maximum height of the instrument+flag pictures
        pFader->setMinimumHeight ( 85 );
        pPan->setFixedSize ( 50, 50 );
        pPanLabel->setText ( tr ( "Pan" ) );
        pcbMute->setText ( tr ( "Mute" ) );
        pcbSolo->setText ( tr ( "Solo" ) );
        strGroupBaseText = tr ( "Grp" );
        plbrChannelLevel->SetLevelMeterType ( CLevelMeter::MT_BAR );
        iInstrPicMaxWidth = INVALID_INDEX; // no instrument picture scaling
        break;
    }

    // we need to update since we changed the checkbox text
    UpdateGroupIDDependencies();

    // the instrument picture might need scaling after a style change
    SetChannelInfos ( cReceivedChanInfo );
}

void CChannelFader::SetDisplayChannelLevel ( const bool eNDCL ) { plbrChannelLevel->setHidden ( !eNDCL ); }

bool CChannelFader::GetDisplayChannelLevel() { return !plbrChannelLevel->isHidden(); }

void CChannelFader::SetDisplayPans ( const bool eNDP )
{
    pPanLabel->setHidden ( !eNDP );
    pPan->setHidden ( !eNDP );
}

void CChannelFader::SetupFaderTag ( const ESkillLevel eSkillLevel )
{
    // Should never happen here
    if ( iGroupID >= MAX_NUM_FADER_GROUPS )
    {
        SetGroupID ( INVALID_INDEX );
    }

    // the group ID defines the border color and style
    QString strBorderColor = "black";
    QString strBorderStyle = "solid";

    if ( iGroupID != INVALID_INDEX )
    {
        switch ( iGroupID % 4 )
        {
        case 0:
            strBorderColor = "#C43AC5";
            break;

        case 1:
            strBorderColor = "#2B93D4";
            break;

        case 2:
            strBorderColor = "#3BC53A";
            break;

        case 3:
            strBorderColor = "#D46C2B";
            break;

        default:
            break;
        }

        switch ( iGroupID / 4 )
        {
        case 0:
            strBorderStyle = "solid";
            break;

        case 1:
            strBorderStyle = "dashed";
            break;

        case 2:
            strBorderStyle = "dotted";
            break;

        case 3:
            strBorderStyle = "double";
            break;

        default:
            break;
        }
    }

    // setup group box for label/instrument picture: set a thick black border
    // with nice round edges
    QString strStile = "QGroupBox { border:        2px " + strBorderStyle + " " + strBorderColor +
                       ";"
                       "            border-radius: 4px;"
                       "            padding:       3px;";

    // the background color depends on the skill level
    switch ( eSkillLevel )
    {
    case SL_BEGINNER:
        strStile +=
            QString ( "background-color: rgb(%1, %2, %3); }" ).arg ( RGBCOL_R_SL_BEGINNER ).arg ( RGBCOL_G_SL_BEGINNER ).arg ( RGBCOL_B_SL_BEGINNER );
        break;

    case SL_INTERMEDIATE:
        strStile += QString ( "background-color: rgb(%1, %2, %3); }" )
                        .arg ( RGBCOL_R_SL_INTERMEDIATE )
                        .arg ( RGBCOL_G_SL_INTERMEDIATE )
                        .arg ( RGBCOL_B_SL_INTERMEDIATE );
        break;

    case SL_PROFESSIONAL:
        strStile += QString ( "background-color: rgb(%1, %2, %3); }" )
                        .arg ( RGBCOL_R_SL_SL_PROFESSIONAL )
                        .arg ( RGBCOL_G_SL_SL_PROFESSIONAL )
                        .arg ( RGBCOL_B_SL_SL_PROFESSIONAL );
        break;

    default:
        strStile +=
            QString ( "background-color: rgb(%1, %2, %3); }" ).arg ( RGBCOL_R_SL_NOT_SET ).arg ( RGBCOL_G_SL_NOT_SET ).arg ( RGBCOL_B_SL_NOT_SET );
        break;
    }

    pLabelInstBox->setStyleSheet ( strStile );
}

void CChannelFader::Reset()
{
    // it is important to reset the group index first (#611)
    iGroupID = INVALID_INDEX;

    // general initializations
    SetRemoteFaderIsMute ( false );

    // init gain and pan value -> maximum value as definition according to server
    pFader->setValue ( AUD_MIX_FADER_MAX );
    dPreviousFaderLevel = AUD_MIX_FADER_MAX;
    pPan->setValue ( AUD_MIX_PAN_MAX / 2 );

    // reset mute/solo/group check boxes and level meter
    pcbMute->setChecked ( false );
    pcbSolo->setChecked ( false );
    plbrChannelLevel->SetValue ( 0 );
    plbrChannelLevel->ClipReset();

    // clear instrument picture, country flag, tool tips and label text
    plblLabel->setText ( "" );
    plblLabel->setToolTip ( "" );
    plblInstrument->setVisible ( false );
    plblInstrument->setToolTip ( "" );
    plblCountryFlag->setVisible ( false );
    plblCountryFlag->setToolTip ( "" );
    cReceivedChanInfo = CChannelInfo();
    SetupFaderTag ( SL_NOT_SET );

    // set a defined tool tip time out
    const int iToolTipDurMs = 30000;
    plblLabel->setToolTipDuration ( iToolTipDurMs );
    plblInstrument->setToolTipDuration ( iToolTipDurMs );
    plblCountryFlag->setToolTipDuration ( iToolTipDurMs );

    bOtherChannelIsSolo  = false;
    bIsMyOwnFader        = false;
    bIsMutedAtServer     = false;
    iRunningNewClientCnt = 0;

    UpdateGroupIDDependencies();
}

void CChannelFader::SetFaderLevel ( const double dLevel, const bool bIsGroupUpdate )
{
    // first make a range check
    if ( dLevel >= 0 )
    {
        // we set the new fader level in the GUI (slider control) and also tell the
        // server about the change (block the signal of the fader since we want to
        // call SendFaderLevelToServer with a special additional parameter)
        pFader->blockSignals ( true );
        pFader->setValue ( std::min ( AUD_MIX_FADER_MAX, MathUtils::round ( dLevel ) ) );
        pFader->blockSignals ( false );

        SendFaderLevelToServer ( std::min ( static_cast<double> ( AUD_MIX_FADER_MAX ), dLevel ), bIsGroupUpdate );

        if ( dLevel > AUD_MIX_FADER_MAX )
        {
            // If the level is above the maximum, we have to store it for the purpose
            // of group fader movement. If you move a fader which has lower volume than
            // this one and this clips at max, we want to retain the ratio between this
            // fader and the others in the group.
            dPreviousFaderLevel = dLevel;
        }
    }
}

void CChannelFader::SetPanValue ( const int iPan )
{
    // first make a range check
    if ( ( iPan >= 0 ) && ( iPan <= AUD_MIX_PAN_MAX ) )
    {
        // we set the new fader level in the GUI (slider control) which then
        // emits to signal to tell the server about the change (implicitly)
        pPan->setValue ( iPan );
        pPan->setAccessibleName ( QString::number ( iPan ) );
    }
}

void CChannelFader::SetFaderIsSolo ( const bool bIsSolo )
{
    // changing the state automatically emits the signal, too
    pcbSolo->setChecked ( bIsSolo );
}

void CChannelFader::SetFaderIsMute ( const bool bIsMute )
{
    // changing the state automatically emits the signal, too
    pcbMute->setChecked ( bIsMute );
}

void CChannelFader::SetRemoteFaderIsMute ( const bool bIsMute )
{
    if ( bIsMute )
    {
        // show muted icon orange
        pInfoLabel->setPixmap ( BitmapMutedIcon );
    }
    else
    {
        pInfoLabel->setPixmap ( QPixmap() );
    }
}

void CChannelFader::SendFaderLevelToServer ( const double dLevel, const bool bIsGroupUpdate )
{
    // if mute flag is set or other channel is on solo, do not apply the new
    // fader value to the server (exception: we are on solo, in that case we
    // ignore the "other channel is on solo" flag)
    const bool bSuppressServerUpdate = !( ( pcbMute->checkState() == Qt::Unchecked ) && ( !bOtherChannelIsSolo || IsSolo() ) );

    // emit signal for new fader gain value
    emit gainValueChanged ( MathUtils::CalcFaderGain ( static_cast<float> ( dLevel ) ),
                            bIsMyOwnFader,
                            bIsGroupUpdate,
                            bSuppressServerUpdate,
                            dLevel / dPreviousFaderLevel );

    // update previous fader level since the level has changed, avoid to use
    // the zero value not to have division by zero and also to retain the ratio
    // after the fader is moved up again from the zero position
    if ( dLevel > 0 )
    {
        dPreviousFaderLevel = dLevel;
    }
}

void CChannelFader::SendPanValueToServer ( const int iPan ) { emit panValueChanged ( static_cast<float> ( iPan ) / AUD_MIX_PAN_MAX ); }

void CChannelFader::OnPanValueChanged ( int value )
{
    // on shift-click the pan shall reset to 0 L/R (#707)
    if ( QGuiApplication::keyboardModifiers() == Qt::ShiftModifier )
    {
        // correct the value to the center position
        value = AUD_MIX_PAN_MAX / 2;

        // set the GUI control in the center position while deactivating
        // the signals to avoid an infinite loop
        pPan->blockSignals ( true );
        pPan->setValue ( value );
        pPan->blockSignals ( false );
    }

    pPan->setAccessibleName ( QString::number ( value ) );
    SendPanValueToServer ( value );
}

void CChannelFader::OnMuteStateChanged ( int value )
{
    // call muting function
    SetMute ( static_cast<Qt::CheckState> ( value ) == Qt::Checked );
}

void CChannelFader::SetGroupID ( const int iNGroupID )
{
    iGroupID = iNGroupID;
    UpdateGroupIDDependencies();
}

void CChannelFader::UpdateGroupIDDependencies()
{
    // update the group checkbox according the current group ID setting
    pcbGroup->blockSignals ( true ); // make sure no signals are fired
    if ( iGroupID == INVALID_INDEX )
    {
        pcbGroup->setCheckState ( Qt::Unchecked );
    }
    else
    {
        pcbGroup->setCheckState ( Qt::Checked );
    }
    pcbGroup->blockSignals ( false );

    // update group checkbox text
    if ( iGroupID != INVALID_INDEX )
    {
        pcbGroup->setText ( strGroupBaseText + QString::number ( iGroupID + 1 ) );
    }
    else
    {
        pcbGroup->setText ( strGroupBaseText );
    }

    // if the group is disable for this fader, reset the previous fader level
    if ( iGroupID == INVALID_INDEX )
    {
        // for the special case that the fader is all the way down, use a small
        // value instead
        if ( GetFaderLevel() > 0 )
        {
            dPreviousFaderLevel = GetFaderLevel();
        }
        else
        {
            dPreviousFaderLevel = 1; // small value
        }
    }

    // the fader tag border color is set according to the selected group
    SetupFaderTag ( cReceivedChanInfo.eSkillLevel );
}

void CChannelFader::OnGroupStateChanged ( int )
{
    // we want a popup menu shown if the user presses the group checkbox but
    // we want to make sure that the checkbox state represents the current group
    // setting and not the current click state since the user might not click
    // on the menu but at one other place and then the popup menu disappears but
    // the checkobx state would be on an invalid state
    UpdateGroupIDDependencies();
    pGroupPopupMenu->popup ( QCursor::pos() );
}

void CChannelFader::SetMute ( const bool bState )
{
    if ( bState )
    {
        if ( !bIsMutedAtServer )
        {
            // mute channel -> send gain of 0
            emit gainValueChanged ( 0, bIsMyOwnFader, false, false, -1 ); // set level ratio to in invalid value
            bIsMutedAtServer = true;
        }
    }
    else
    {
        // only unmute if we are not solot but an other channel is on solo
        if ( ( !bOtherChannelIsSolo || IsSolo() ) && bIsMutedAtServer )
        {
            // mute was unchecked, get current fader value and apply
            emit gainValueChanged ( MathUtils::CalcFaderGain ( GetFaderLevel() ),
                                    bIsMyOwnFader,
                                    false,
                                    false,
                                    -1 ); // set level ratio to in invalid value
            bIsMutedAtServer = false;
        }
    }
}

void CChannelFader::UpdateSoloState ( const bool bNewOtherSoloState )
{
    // store state (must be done before the SetMute() call!)
    bOtherChannelIsSolo = bNewOtherSoloState;

    // mute overwrites solo -> if mute is active, do not change anything
    if ( !pcbMute->isChecked() )
    {
        // mute channel if we are not solo but another channel is solo
        SetMute ( bOtherChannelIsSolo && !IsSolo() );
    }
}

void CChannelFader::SetChannelLevel ( const uint16_t iLevel ) { plbrChannelLevel->SetValue ( iLevel ); }

void CChannelFader::SetChannelInfos ( const CChannelInfo& cChanInfo )
{
    // store received channel info
    cReceivedChanInfo = cChanInfo;

    // init properties for the tool tip
    int              iTTInstrument = CInstPictures::GetNotUsedInstrument();
    QLocale::Country eTTCountry    = QLocale::AnyCountry;

    // Label text --------------------------------------------------------------

    QString strModText = cChanInfo.strName;

    // apply break position and font size depending on the selected design
    if ( eDesign == GD_SLIMFADER )
    {
        // in slim mode use a non-bold font (smaller width font)
        plblLabel->setStyleSheet ( "QLabel { color: black; }" );

        // break at every 4th character
        for ( int iInsPos = 4; iInsPos <= strModText.size() - 1; iInsPos += 4 + 1 )
        {
            strModText.insert ( iInsPos, "\n" );
        }
    }
    else
    {
        // in normal mode use bold font
        plblLabel->setStyleSheet ( "QLabel { color: black; font: bold; }" );

        // break text at predefined position
        const int iBreakPos = MAX_LEN_FADER_TAG / 2;

        if ( strModText.length() > iBreakPos )
        {
            strModText.insert ( iBreakPos, QString ( "\n" ) );
        }
    }

    plblLabel->setText ( strModText );

    // Instrument picture ------------------------------------------------------
    // get the resource reference string for this instrument
    const QString strCurResourceRef = CInstPictures::GetResourceReference ( cChanInfo.iInstrument );

    // first check if instrument picture is used or not and if it is valid
    if ( CInstPictures::IsNotUsedInstrument ( cChanInfo.iInstrument ) || strCurResourceRef.isEmpty() )
    {
        // disable instrument picture
        plblInstrument->setVisible ( false );
    }
    else
    {
        // set correct picture
        QPixmap pixInstr ( strCurResourceRef );

        if ( ( iInstrPicMaxWidth != INVALID_INDEX ) && ( pixInstr.width() > iInstrPicMaxWidth ) )
        {
            // scale instrument picture on request (scale to the width with correct aspect ratio)
            plblInstrument->setPixmap ( pixInstr.scaledToWidth ( iInstrPicMaxWidth, Qt::SmoothTransformation ) );
        }
        else
        {
            plblInstrument->setPixmap ( pixInstr );
        }
        iTTInstrument = cChanInfo.iInstrument;

        // enable instrument picture
        plblInstrument->setVisible ( true );
    }

    // Country flag icon -------------------------------------------------------
    if ( cChanInfo.eCountry != QLocale::AnyCountry )
    {
        // try to load the country flag icon
        QPixmap CountryFlagPixmap ( CLocale::GetCountryFlagIconsResourceReference ( cChanInfo.eCountry ) );

        // first check if resource reference was valid
        if ( CountryFlagPixmap.isNull() )
        {
            // disable country flag
            plblCountryFlag->setVisible ( false );
        }
        else
        {
            // set correct picture
            plblCountryFlag->setPixmap ( CountryFlagPixmap );
            eTTCountry = cChanInfo.eCountry;

            // enable country flag
            plblCountryFlag->setVisible ( true );
        }
    }
    else
    {
        // disable country flag
        plblCountryFlag->setVisible ( false );
    }

    // Skill level background color --------------------------------------------
    SetupFaderTag ( cChanInfo.eSkillLevel );

    // Tool tip ----------------------------------------------------------------
    // complete musician profile in the tool tip
    QString strToolTip              = "";
    QString strAliasAccessible      = "";
    QString strInstrumentAccessible = "";
    QString strLocationAccessible   = "";

    // alias/name
    if ( !cChanInfo.strName.isEmpty() )
    {
        strToolTip += "<h4>" + tr ( "Alias/Name" ) + "</h4>" + cChanInfo.strName;
        strAliasAccessible += cChanInfo.strName;
    }

    // instrument
    if ( !CInstPictures::IsNotUsedInstrument ( iTTInstrument ) )
    {
        strToolTip += "<h4>" + tr ( "Instrument" ) + "</h4>" + CInstPictures::GetName ( iTTInstrument );

        strInstrumentAccessible += CInstPictures::GetName ( iTTInstrument );
    }

    // location
    if ( ( eTTCountry != QLocale::AnyCountry ) || ( !cChanInfo.strCity.isEmpty() ) )
    {
        strToolTip += "<h4>" + tr ( "Location" ) + "</h4>";

        if ( !cChanInfo.strCity.isEmpty() )
        {
            strToolTip += cChanInfo.strCity;
            strLocationAccessible += cChanInfo.strCity;

            if ( eTTCountry != QLocale::AnyCountry )
            {
                strToolTip += ", ";
                strLocationAccessible += ", ";
            }
        }

        if ( eTTCountry != QLocale::AnyCountry )
        {
            strToolTip += QLocale::countryToString ( eTTCountry );
            strLocationAccessible += QLocale::countryToString ( eTTCountry );
        }
    }

    // skill level
    QString strSkillLevel;

    switch ( cChanInfo.eSkillLevel )
    {
    case SL_BEGINNER:
        strSkillLevel = tr ( "Beginner" );
        strToolTip += "<h4>" + tr ( "Skill Level" ) + "</h4>" + strSkillLevel;
        strInstrumentAccessible += ", " + strSkillLevel;
        break;

    case SL_INTERMEDIATE:
        strSkillLevel = tr ( "Intermediate" );
        strToolTip += "<h4>" + tr ( "Skill Level" ) + "</h4>" + strSkillLevel;
        strInstrumentAccessible += ", " + strSkillLevel;
        break;

    case SL_PROFESSIONAL:
        strSkillLevel = tr ( "Expert" );
        strToolTip += "<h4>" + tr ( "Skill Level" ) + "</h4>" + strSkillLevel;
        strInstrumentAccessible += ", " + strSkillLevel;
        break;

    case SL_NOT_SET:
        // skill level not set, do not add this entry
        break;
    }

    // if no information is given, leave the tool tip empty, otherwise add header
    if ( !strToolTip.isEmpty() )
    {
        strToolTip.prepend ( "<h3>" + tr ( "Musician Profile" ) + "</h3>" );
    }

    plblCountryFlag->setToolTip ( strToolTip );
    plblCountryFlag->setAccessibleDescription ( strLocationAccessible );
    plblInstrument->setToolTip ( strToolTip );
    plblInstrument->setAccessibleDescription ( strInstrumentAccessible );
    plblLabel->setToolTip ( strToolTip );
    plblLabel->setAccessibleName ( strAliasAccessible );
    plblLabel->setAccessibleDescription ( tr ( "Alias" ) );
}

/******************************************************************************\
* CAudioMixerBoard                                                             *
\******************************************************************************/
CAudioMixerBoard::CAudioMixerBoard ( QWidget* parent ) :
    QGroupBox ( parent ),
    pSettings ( nullptr ),
    bDisplayPans ( false ),
    bIsPanSupported ( false ),
    bNoFaderVisible ( true ),
    iMyChannelID ( INVALID_INDEX ),
    iRunningNewClientCnt ( 0 ),
    iNumMixerPanelRows ( 1 ), // pSettings->iNumMixerPanelRows is not yet available
    strServerName ( "" ),
    eRecorderState ( RS_UNDEFINED ),
    eChSortType ( ST_NO_SORT )
{
    // add group box and hboxlayout
    QHBoxLayout* pGroupBoxLayout = new QHBoxLayout ( this );
    QWidget*     pMixerWidget    = new QWidget(); // will be added to the scroll area which is then the parent
    pScrollArea                  = new CMixerBoardScrollArea ( this );
    pMainLayout                  = new QGridLayout ( pMixerWidget );

    setAccessibleName ( "Personal Mix at the Server groupbox" );
    setWhatsThis ( "<b>" + tr ( "Personal Mix at the Server" ) + ":</b> " +
                   tr ( "When connected to a server, the controls here allow you to set your "
                        "local mix without affecting what others hear from you. The title shows "
                        "the server name and, when known, whether it is actively recording." ) );

    // set title text (default: no server given)
    SetServerName ( "" );

    // create all mixer controls and make them invisible
    vecpChanFader.Init ( MAX_NUM_CHANNELS );

    vecAvgLevels.Init ( MAX_NUM_CHANNELS, 0.0f );

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        vecpChanFader[i] = new CChannelFader ( this );
        vecpChanFader[i]->Hide();
    }

    // insert horizontal spacer (at position MAX_NUM_CHANNELS+1 which is index MAX_NUM_CHANNELS)
    pMainLayout->addItem ( new QSpacerItem ( 0, 0, QSizePolicy::Expanding ), 0, MAX_NUM_CHANNELS );

    // set margins of the layout to zero to get maximum space for the controls
    pGroupBoxLayout->setContentsMargins ( 0, 0, 0, 1 ); // note: to avoid problems at the bottom, use a small margin for that

    // add the group box to the scroll area
    pScrollArea->setMinimumWidth ( 200 ); // at least two faders shall be visible
    pScrollArea->setWidget ( pMixerWidget );
    pScrollArea->setWidgetResizable ( true ); // make sure it fills the entire scroll area
    pScrollArea->setFrameShape ( QFrame::NoFrame );
    pGroupBoxLayout->addWidget ( pScrollArea );

    // Connections -------------------------------------------------------------
    connectFaderSignalsToMixerBoardSlots<MAX_NUM_CHANNELS>();
}

CAudioMixerBoard::~CAudioMixerBoard()
{
    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        delete vecpChanFader[i];
    }
}

template<unsigned int slotId>
inline void CAudioMixerBoard::connectFaderSignalsToMixerBoardSlots()
{
    int iCurChanID = slotId - 1;

    void ( CAudioMixerBoard::*pGainValueChanged ) ( float, bool, bool, bool, double ) = &CAudioMixerBoardSlots<slotId>::OnChGainValueChanged;

    void ( CAudioMixerBoard::*pPanValueChanged ) ( float ) = &CAudioMixerBoardSlots<slotId>::OnChPanValueChanged;

    QObject::connect ( vecpChanFader[iCurChanID], &CChannelFader::soloStateChanged, this, &CAudioMixerBoard::UpdateSoloStates );

    QObject::connect ( vecpChanFader[iCurChanID], &CChannelFader::gainValueChanged, this, pGainValueChanged );

    QObject::connect ( vecpChanFader[iCurChanID], &CChannelFader::panValueChanged, this, pPanValueChanged );

    connectFaderSignalsToMixerBoardSlots<slotId - 1>();
}

template<>
inline void CAudioMixerBoard::connectFaderSignalsToMixerBoardSlots<0>()
{}

void CAudioMixerBoard::SetServerName ( const QString& strNewServerName )
{
    // store the current server name
    strServerName = strNewServerName;

    if ( strServerName.isEmpty() )
    {
        // no connection or connection was reset: show default title
        setTitle ( tr ( "Server" ) );
    }
    else
    {
        // Do not set the server name directly but first show a label which indicates
        // that we are trying to connect the server. First if a connected client
        // list was received, the connection was successful and the title is updated
        // with the correct server name. Make sure to choose a "try to connect" title
        // which is most striking (we use filled blocks and upper case letters).
        setTitle ( u8"\u2588\u2588\u2588\u2588\u2588  " + tr ( "T R Y I N G   T O   C O N N E C T" ) + u8"  \u2588\u2588\u2588\u2588\u2588" );
    }
}

void CAudioMixerBoard::SetGUIDesign ( const EGUIDesign eNewDesign )
{
    // move the channels tighter together in slim fader mode
    if ( eNewDesign == GD_SLIMFADER )
    {
        pMainLayout->setSpacing ( 2 );
    }
    else
    {
        pMainLayout->setSpacing ( 6 ); // Qt default spacing value
    }

    // apply GUI design to child GUI controls
    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        vecpChanFader[i]->SetGUIDesign ( eNewDesign );
    }
}

void CAudioMixerBoard::SetDisplayPans ( const bool eNDP )
{
    bDisplayPans = eNDP;

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        vecpChanFader[i]->SetDisplayPans ( eNDP && bIsPanSupported );
    }
}

void CAudioMixerBoard::SetPanIsSupported()
{
    bIsPanSupported = true;
    SetDisplayPans ( bDisplayPans );
}

void CAudioMixerBoard::HideAll()
{
    // before hiding the faders, store their settings
    StoreAllFaderSettings();

    // make all controls invisible
    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        vecpChanFader[i]->SetChannelLevel ( 0 );
        vecpChanFader[i]->SetDisplayChannelLevel ( false );
        vecpChanFader[i]->SetDisplayPans ( false );
        vecpChanFader[i]->Hide();
    }

    // initialize flags and other parameters
    bIsPanSupported      = false;
    bNoFaderVisible      = true;
    eRecorderState       = RS_UNDEFINED;
    iMyChannelID         = INVALID_INDEX;
    iRunningNewClientCnt = 0; // reset running counter on new server connection

    // use original order of channel (by server ID)
    ChangeFaderOrder ( ST_NO_SORT );

    // Reset recording indication styleSheet
    setStyleSheet ( "" );

    // emit status of connected clients
    emit NumClientsChanged ( 0 ); // -> no clients connected
}

void CAudioMixerBoard::SetNumMixerPanelRows ( const int iNNumMixerPanelRows )
{
    // store new value and immediately initiate the sorting
    iNumMixerPanelRows = iNNumMixerPanelRows;
    ChangeFaderOrder ( eChSortType );
}

void CAudioMixerBoard::SetFaderSorting ( const EChSortType eNChSortType )
{
    // store new sort type and update the fader order
    eChSortType = eNChSortType;
    ChangeFaderOrder ( eNChSortType );
}

void CAudioMixerBoard::ChangeFaderOrder ( const EChSortType eChSortType )
{
    QMutexLocker locker ( &Mutex );

    // create a pair list of lower strings and fader ID for each channel
    QList<QPair<QString, int>> PairList;
    int                        iNumVisibleFaders = 0;

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        if ( eChSortType == ST_BY_NAME )
        {
            PairList << QPair<QString, int> ( vecpChanFader[i]->GetReceivedName().toLower(), i );
        }
        else if ( eChSortType == ST_BY_CITY )
        {
            PairList << QPair<QString, int> ( vecpChanFader[i]->GetReceivedCity().toLower(), i );
        }
        else if ( eChSortType == ST_BY_INSTRUMENT )
        {
            // sort first "by instrument" and second "by name" by adding the name after the instrument
            PairList << QPair<QString, int> ( CInstPictures::GetName ( vecpChanFader[i]->GetReceivedInstrument() ) +
                                                  vecpChanFader[i]->GetReceivedName().toLower(),
                                              i );
        }
        else if ( eChSortType == ST_BY_GROUPID )
        {
            if ( vecpChanFader[i]->GetGroupID() == INVALID_INDEX )
            {
                // put channels without a group at the end
                PairList << QPair<QString, int> ( "z", i ); // group IDs are numbers, use letter to put it at the end
            }
            else
            {
                PairList << QPair<QString, int> ( QString::number ( vecpChanFader[i]->GetGroupID() ), i );
            }
        }
        else // ST_NO_SORT
        {
            // per definition for no sort: faders are sorted in the order they appeared (note that we
            // pad to a total of 11 characters with zeros to make sure the sorting is done correctly)
            PairList << QPair<QString, int> ( QString ( "%1" ).arg ( vecpChanFader[i]->GetRunningNewClientCnt(), 11, 10, QLatin1Char ( '0' ) ), i );
        }

        // count the number of visible faders
        if ( vecpChanFader[i]->IsVisible() )
        {
            iNumVisibleFaders++;
        }
    }

    // sort the channels according to the first of the pair
    std::stable_sort ( PairList.begin(), PairList.end() );

    // we want to distribute iNumVisibleFaders across the first row, then the next, etc
    // up to iNumMixerPanelRows.  So row wants to start at 0 until we get to some number,
    // then increase, where "some number" means we get no more than iNumMixerPanelRows.
    const int iNumFadersFirstRow = ( iNumVisibleFaders + iNumMixerPanelRows - 1 ) / iNumMixerPanelRows;

    // add channels to the layout in the new order, note that it is not required to remove
    // the widget from the layout first but it is moved to the new position automatically
    int iVisibleFaderCnt = 0;

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        const int iCurFaderID = PairList[i].second;

        if ( vecpChanFader[iCurFaderID]->IsVisible() )
        {
            // channels are added row-first, up to iNumFadersFirstRow, then onto
            // the next row.
            pMainLayout->addWidget ( vecpChanFader[iCurFaderID]->GetMainWidget(),
                                     iVisibleFaderCnt / iNumFadersFirstRow,
                                     iVisibleFaderCnt % iNumFadersFirstRow );

            iVisibleFaderCnt++;
        }
    }
}

void CAudioMixerBoard::UpdateTitle()
{
    QString strTitlePrefix = "";

    if ( eRecorderState == RS_RECORDING )
    {
        strTitlePrefix = "[" + tr ( "RECORDING ACTIVE" ) + "] ";
    }

    // replace & signs with && (See Qt documentation for QLabel)
    // if strServerName includes an "&" sign, this is interpreted as keyboard shortcut (#1886)
    // it might be possible to find a more elegant solution here?

    QString strEscServerName = strServerName;
    strEscServerName.replace ( "&", "&&" );

    setTitle ( strTitlePrefix + tr ( "Personal Mix at: " ) + strEscServerName );
    setAccessibleName ( title() );
}

void CAudioMixerBoard::SetRecorderState ( const ERecorderState newRecorderState )
{
    // store the new recorder state and update the title
    eRecorderState = newRecorderState;
    UpdateTitle();
}

void CAudioMixerBoard::ApplyNewConClientList ( CVector<CChannelInfo>& vecChanInfo )
{
    // get number of connected clients
    const int iNumConnectedClients = vecChanInfo.Size();

    Mutex.lock();
    {
        // we want to set the server name only if the very first faders appear
        // in the audio mixer board to show a "try to connect" before
        if ( bNoFaderVisible )
        {
            UpdateTitle();
        }

        // search for channels with are already present and preserve their gain
        // setting, for all other channels reset gain
        for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
        {
            bool bFaderIsUsed = false;

            for ( int j = 0; j < iNumConnectedClients; j++ )
            {
                // check if current fader is used
                if ( vecChanInfo[j].iChanID == i )
                {
                    // check if fader was already in use -> preserve gain value
                    if ( !vecpChanFader[i]->IsVisible() )
                    {
                        // the fader was not in use, reset everything for new client
                        vecpChanFader[i]->Reset();
                        vecAvgLevels[i] = 0.0f;

                        // check if this is my own fader and set fader property
                        if ( i == iMyChannelID )
                        {
                            vecpChanFader[i]->SetIsMyOwnFader();
                        }

                        // set and increment the running new client counter needed for sorting (per definition:
                        // a fader for a new client shall always be inserted at the right-hand-side if no other
                        // sorting type is selected (i.e. "no sorting" is active) (#673)
                        vecpChanFader[i]->SetRunningNewClientCnt ( iRunningNewClientCnt++ );

                        // show fader
                        vecpChanFader[i]->Show();

                        // Set the default initial fader level. Check first that
                        // this is not the initialization (i.e. previously there
                        // were no faders visible) to avoid that our own level is
                        // adjusted. If we have received our own channel ID, then
                        // we can adjust the level even if no fader was visible.
                        // The fader level of 100 % is the default in the
                        // server, in that case we do not have to do anything here.
                        if ( ( !bNoFaderVisible || ( ( iMyChannelID != INVALID_INDEX ) && ( iMyChannelID != i ) ) ) &&
                             ( pSettings->iNewClientFaderLevel != 100 ) )
                        {
                            // the value is in percent -> convert range
                            vecpChanFader[i]->SetFaderLevel ( pSettings->iNewClientFaderLevel / 100.0 * AUD_MIX_FADER_MAX );
                        }
                    }

                    // restore gain (if new name is different from the current one)
                    if ( vecpChanFader[i]->GetReceivedName().compare ( vecChanInfo[j].strName ) )
                    {
                        // the text has actually changed, search in the list of
                        // stored settings if we have a matching entry
                        int  iStoredFaderLevel;
                        int  iStoredPanValue;
                        bool bStoredFaderIsSolo;
                        bool bStoredFaderIsMute;
                        int  iGroupID;

                        if ( GetStoredFaderSettings ( vecChanInfo[j].strName,
                                                      iStoredFaderLevel,
                                                      iStoredPanValue,
                                                      bStoredFaderIsSolo,
                                                      bStoredFaderIsMute,
                                                      iGroupID ) )
                        {
                            vecpChanFader[i]->SetFaderLevel ( iStoredFaderLevel, true ); // suppress group update
                            vecpChanFader[i]->SetPanValue ( iStoredPanValue );
                            vecpChanFader[i]->SetFaderIsSolo ( bStoredFaderIsSolo );
                            vecpChanFader[i]->SetFaderIsMute ( bStoredFaderIsMute );
                            vecpChanFader[i]->SetGroupID ( iGroupID ); // Must be the last to be set in the fader!
                        }
                    }

                    // set the channel infos
                    vecpChanFader[i]->SetChannelInfos ( vecChanInfo[j] );

                    bFaderIsUsed = true;
                }
            }

            // if current fader is not used, hide it
            if ( !bFaderIsUsed )
            {
                // before hiding the fader, store its level (if some conditions are fulfilled)
                StoreFaderSettings ( vecpChanFader[i] );

                vecpChanFader[i]->Hide();
            }
        }

        // update the solo states since if any channel was on solo and a new client
        // has just connected, the new channel must be muted
        UpdateSoloStates();

        // update flag for "all faders are invisible"
        bNoFaderVisible = ( iNumConnectedClients == 0 );
    }
    Mutex.unlock(); // release mutex

    // sort the channels according to the selected sorting type
    ChangeFaderOrder ( eChSortType );

    // emit status of connected clients
    emit NumClientsChanged ( iNumConnectedClients );
}

void CAudioMixerBoard::SetFaderLevel ( const int iChannelIdx, const int iValue )
{
    // only apply new fader level if channel index is valid and the fader is visible
    if ( ( iChannelIdx >= 0 ) && ( iChannelIdx < MAX_NUM_CHANNELS ) )
    {
        if ( vecpChanFader[iChannelIdx]->IsVisible() )
        {
            vecpChanFader[iChannelIdx]->SetFaderLevel ( iValue );
        }
    }
}

void CAudioMixerBoard::SetPanValue ( const int iChannelIdx, const int iValue )
{
    // only apply new pan value if channel index is valid and the panner is visible
    if ( ( iChannelIdx >= 0 ) && ( iChannelIdx < MAX_NUM_CHANNELS ) && bDisplayPans )
    {
        if ( vecpChanFader[iChannelIdx]->IsVisible() )
        {
            vecpChanFader[iChannelIdx]->SetPanValue ( iValue );
        }
    }
}

void CAudioMixerBoard::SetFaderIsSolo ( const int iChannelIdx, const bool bIsSolo )
{
    // only apply solo if channel index is valid and the fader is visible
    if ( ( iChannelIdx >= 0 ) && ( iChannelIdx < MAX_NUM_CHANNELS ) )

    {
        if ( vecpChanFader[iChannelIdx]->IsVisible() )
        {
            vecpChanFader[iChannelIdx]->SetFaderIsSolo ( bIsSolo );
        }
    }
}

void CAudioMixerBoard::SetFaderIsMute ( const int iChannelIdx, const bool bIsMute )
{
    // only apply mute if channel index is valid and the fader is visible
    if ( ( iChannelIdx >= 0 ) && ( iChannelIdx < MAX_NUM_CHANNELS ) )
    {
        if ( vecpChanFader[iChannelIdx]->IsVisible() )
        {
            vecpChanFader[iChannelIdx]->SetFaderIsMute ( bIsMute );
        }
    }
}

void CAudioMixerBoard::SetAllFaderLevelsToNewClientLevel()
{
    QMutexLocker locker ( &Mutex );

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        // only apply to visible faders and not to my own channel fader
        if ( vecpChanFader[i]->IsVisible() && ( i != iMyChannelID ) )
        {
            // the value is in percent -> convert range, also use the group
            // update flag to make sure the group values are all set to the
            // same fader level now
            vecpChanFader[i]->SetFaderLevel ( pSettings->iNewClientFaderLevel / 100.0 * AUD_MIX_FADER_MAX, true );
        }
    }
}

void CAudioMixerBoard::AutoAdjustAllFaderLevels()
{
    QMutexLocker locker ( &Mutex );

    // initialize variables used for statistics
    float vecMaxLevel[MAX_NUM_FADER_GROUPS + 1];
    int   vecChannelsPerGroup[MAX_NUM_FADER_GROUPS + 1];
    for ( int i = 0; i < MAX_NUM_FADER_GROUPS + 1; ++i )
    {
        vecMaxLevel[i]         = LOW_BOUND_SIG_METER;
        vecChannelsPerGroup[i] = 0;
    }
    CVector<CVector<float>> levels;
    levels.resize ( MAX_NUM_FADER_GROUPS + 1 );

    // compute min/max level per group and number of channels per group
    for ( int i = 0; i < MAX_NUM_CHANNELS; ++i )
    {
        // only apply to visible faders (and not to my own channel fader)
        if ( vecpChanFader[i]->IsVisible() && ( i != iMyChannelID ) )
        {
            // map averaged meter output level to decibels
            // (invert CStereoSignalLevelMeter::CalcLogResultForMeter)
            float leveldB = vecAvgLevels[i] * ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ) / NUM_STEPS_LED_BAR + LOW_BOUND_SIG_METER;

            int group = vecpChanFader[i]->GetGroupID();
            if ( group == INVALID_INDEX )
            {
                group = MAX_NUM_FADER_GROUPS;
            }

            if ( leveldB >= AUTO_FADER_NOISE_THRESHOLD_DB )
            {
                vecMaxLevel[group] = fmax ( vecMaxLevel[group], leveldB );
                levels[group].Add ( leveldB );
            }
            ++vecChannelsPerGroup[group];
        }
    }

    // sort levels for later median computation
    for ( int i = 0; i < MAX_NUM_FADER_GROUPS + 1; ++i )
    {
        std::sort ( levels[i].begin(), levels[i].end() );
    }

    // compute the number of active groups (at least one channel)
    int cntActiveGroups = 0;
    for ( int i = 0; i < MAX_NUM_FADER_GROUPS; ++i )
    {
        cntActiveGroups += vecChannelsPerGroup[i] > 0;
    }

    // only my channel is active, nothing to do
    if ( cntActiveGroups == 0 && vecChannelsPerGroup[MAX_NUM_FADER_GROUPS] == 0 )
    {
        return;
    }

    // compute target level for each group
    // (prevent clipping when each group contributes at maximum level)
    float targetLevelPerGroup = -20.0f * log10 ( std::max ( cntActiveGroups, 1 ) );

    // compute target levels for the channels of each group individually
    float vecTargetChannelLevel[MAX_NUM_FADER_GROUPS + 1];
    float levelOffset = 0.0f;
    float minFader    = 0.0f;
    for ( int i = 0; i < MAX_NUM_FADER_GROUPS + 1; ++i )
    {
        // compute the target level for each channel in the current group
        // (prevent clipping when each channel in this group contributes at
        // the maximum level)
        vecTargetChannelLevel[i] = vecChannelsPerGroup[i] > 0 ? targetLevelPerGroup - 20.0f * log10 ( vecChannelsPerGroup[i] ) : 0.0f;

        // get median level
        int cntChannels = levels[i].Size();
        if ( cntChannels == 0 )
        {
            continue;
        }
        float refLevel = levels[i][cntChannels / 2];

        // since we can only attenuate channels but not amplify, we have to
        // check that the reference channel can be brought to the target
        // level
        if ( refLevel < vecTargetChannelLevel[i] )
        {
            // otherwise, we adjust the level offset in such a way that
            // the level can be reached
            levelOffset = fmin ( levelOffset, refLevel - vecTargetChannelLevel[i] );

            // compute the minimum necessary fader setting
            minFader = fmin ( minFader, -vecMaxLevel[i] + vecTargetChannelLevel[i] + levelOffset );
        }
    }

    // take minimum fader value into account
    // very weak channels would actually require strong channels to be
    // attenuated to a large amount; however, the attenuation is limited by
    // the faders
    if ( minFader < -AUD_MIX_FADER_RANGE_DB )
    {
        levelOffset += -AUD_MIX_FADER_RANGE_DB - minFader;
    }

    // adjust all levels
    for ( int i = 0; i < MAX_NUM_CHANNELS; ++i )
    {
        // only apply to visible faders (and not to my own channel fader)
        if ( vecpChanFader[i]->IsVisible() && ( i != iMyChannelID ) )
        {
            // map averaged meter output level to decibels
            // (invert CStereoSignalLevelMeter::CalcLogResultForMeter)
            float leveldB = vecAvgLevels[i] * ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ) / NUM_STEPS_LED_BAR + LOW_BOUND_SIG_METER;

            int group = vecpChanFader[i]->GetGroupID();
            if ( group == INVALID_INDEX )
            {
                if ( cntActiveGroups > 0 )
                {
                    // do not adjust the channels without group in group mode
                    continue;
                }
                else
                {
                    group = MAX_NUM_FADER_GROUPS;
                }
            }

            // do not adjust channels with almost zero level to full level since
            // the channel might simply be silent at the moment
            if ( leveldB >= AUTO_FADER_NOISE_THRESHOLD_DB )
            {
                // compute new level
                float newdBLevel = -leveldB + vecTargetChannelLevel[group] + levelOffset;

                // map range from decibels to fader level
                // (this inverts MathUtils::CalcFaderGain)
                float newFaderLevel = ( newdBLevel / AUD_MIX_FADER_RANGE_DB + 1.0f ) * AUD_MIX_FADER_MAX;

                // limit fader
                newFaderLevel = fmin ( fmax ( newFaderLevel, 0.0f ), float ( AUD_MIX_FADER_MAX ) );

                // set fader level
                vecpChanFader[i]->SetFaderLevel ( newFaderLevel, true );
            }
        }
    }
}

void CAudioMixerBoard::StoreAllFaderSettings()
{
    QMutexLocker locker ( &Mutex );

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        StoreFaderSettings ( vecpChanFader[i] );
    }
}

void CAudioMixerBoard::LoadAllFaderSettings()
{
    QMutexLocker locker ( &Mutex );

    int  iStoredFaderLevel;
    int  iStoredPanValue;
    bool bStoredFaderIsSolo;
    bool bStoredFaderIsMute;
    int  iGroupID;

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        if ( GetStoredFaderSettings ( vecpChanFader[i]->GetReceivedName(),
                                      iStoredFaderLevel,
                                      iStoredPanValue,
                                      bStoredFaderIsSolo,
                                      bStoredFaderIsMute,
                                      iGroupID ) )
        {
            vecpChanFader[i]->SetFaderLevel ( iStoredFaderLevel, true ); // suppress group update
            vecpChanFader[i]->SetPanValue ( iStoredPanValue );
            vecpChanFader[i]->SetFaderIsSolo ( bStoredFaderIsSolo );
            vecpChanFader[i]->SetFaderIsMute ( bStoredFaderIsMute );
            vecpChanFader[i]->SetGroupID ( iGroupID ); // Must be the last to be set in the fader!
        }
    }
}

void CAudioMixerBoard::SetRemoteFaderIsMute ( const int iChannelIdx, const bool bIsMute )
{
    // only apply remote mute state if channel index is valid and the fader is visible
    if ( ( iChannelIdx >= 0 ) && ( iChannelIdx < MAX_NUM_CHANNELS ) )
    {
        if ( vecpChanFader[iChannelIdx]->IsVisible() )
        {
            vecpChanFader[iChannelIdx]->SetRemoteFaderIsMute ( bIsMute );
        }
    }
}

void CAudioMixerBoard::UpdateSoloStates()
{
    // first check if any channel has a solo state active
    bool bAnyChannelIsSolo = false;

    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        // check if fader is in use and has solo state active
        if ( vecpChanFader[i]->IsVisible() && vecpChanFader[i]->IsSolo() )
        {
            bAnyChannelIsSolo = true;
            continue;
        }
    }

    // now update the solo state of all active faders
    for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
    {
        if ( vecpChanFader[i]->IsVisible() )
        {
            vecpChanFader[i]->UpdateSoloState ( bAnyChannelIsSolo );
        }
    }
}

void CAudioMixerBoard::UpdateGainValue ( const int    iChannelIdx,
                                         const float  fValue,
                                         const bool   bIsMyOwnFader,
                                         const bool   bIsGroupUpdate,
                                         const bool   bSuppressServerUpdate,
                                         const double dLevelRatio )
{
    // update current gain
    if ( !bSuppressServerUpdate )
    {
        emit ChangeChanGain ( iChannelIdx, fValue, bIsMyOwnFader );
    }

    // if this fader is selected, all other in the group must be updated as
    // well (note that we do not have to update if this is already a group update
    // to avoid an infinite loop)
    if ( ( vecpChanFader[iChannelIdx]->GetGroupID() != INVALID_INDEX ) && !bIsGroupUpdate )
    {
        for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
        {
            // update rest of faders selected
            if ( vecpChanFader[i]->IsVisible() && ( vecpChanFader[i]->GetGroupID() == vecpChanFader[iChannelIdx]->GetGroupID() ) &&
                 ( i != iChannelIdx ) && ( dLevelRatio >= 0 ) )
            {
                // synchronize faders with moving fader level (it is important
                // to set the group flag to avoid infinite looping)
                vecpChanFader[i]->SetFaderLevel ( vecpChanFader[i]->GetPreviousFaderLevel() * dLevelRatio, true );
            }
        }
    }
}

void CAudioMixerBoard::UpdatePanValue ( const int iChannelIdx, const float fValue ) { emit ChangeChanPan ( iChannelIdx, fValue ); }

void CAudioMixerBoard::StoreFaderSettings ( CChannelFader* pChanFader )
{
    // if the fader was visible and the name is not empty, we store the old gain
    if ( pChanFader->IsVisible() && !pChanFader->GetReceivedName().isEmpty() )
    {
        CVector<int> viOldStoredFaderLevels ( pSettings->vecStoredFaderLevels );
        CVector<int> viOldStoredPanValues ( pSettings->vecStoredPanValues );
        CVector<int> vbOldStoredFaderIsSolo ( pSettings->vecStoredFaderIsSolo );
        CVector<int> vbOldStoredFaderIsMute ( pSettings->vecStoredFaderIsMute );
        CVector<int> vbOldStoredFaderGroupID ( pSettings->vecStoredFaderGroupID );

        // put new value on the top of the list
        const int iOldIdx = pSettings->vecStoredFaderTags.StringFiFoWithCompare ( pChanFader->GetReceivedName() );

        // current fader level and solo state is at the top of the list
        pSettings->vecStoredFaderLevels[0]  = pChanFader->GetFaderLevel();
        pSettings->vecStoredPanValues[0]    = pChanFader->GetPanValue();
        pSettings->vecStoredFaderIsSolo[0]  = pChanFader->IsSolo();
        pSettings->vecStoredFaderIsMute[0]  = pChanFader->IsMute();
        pSettings->vecStoredFaderGroupID[0] = pChanFader->GetGroupID();
        int iTempListCnt                    = 1; // current fader is on top, other faders index start at 1

        for ( int iIdx = 0; iIdx < MAX_NUM_STORED_FADER_SETTINGS; iIdx++ )
        {
            // first check if we still have space in our data storage
            if ( iTempListCnt < MAX_NUM_STORED_FADER_SETTINGS )
            {
                // check for the old index of the current entry (this has to be
                // skipped), note that per definition: the old index is an illegal
                // index in case the entry was not present in the vector before
                if ( iIdx != iOldIdx )
                {
                    pSettings->vecStoredFaderLevels[iTempListCnt]  = viOldStoredFaderLevels[iIdx];
                    pSettings->vecStoredPanValues[iTempListCnt]    = viOldStoredPanValues[iIdx];
                    pSettings->vecStoredFaderIsSolo[iTempListCnt]  = vbOldStoredFaderIsSolo[iIdx];
                    pSettings->vecStoredFaderIsMute[iTempListCnt]  = vbOldStoredFaderIsMute[iIdx];
                    pSettings->vecStoredFaderGroupID[iTempListCnt] = vbOldStoredFaderGroupID[iIdx];

                    iTempListCnt++;
                }
            }
        }
    }
}

bool CAudioMixerBoard::GetStoredFaderSettings ( const QString& strName,
                                                int&           iStoredFaderLevel,
                                                int&           iStoredPanValue,
                                                bool&          bStoredFaderIsSolo,
                                                bool&          bStoredFaderIsMute,
                                                int&           iGroupID )
{
    // only do the check if the name string is not empty
    if ( !strName.isEmpty() )
    {
        for ( int iIdx = 0; iIdx < MAX_NUM_STORED_FADER_SETTINGS; iIdx++ )
        {
            // check if fader text is already known in the list
            if ( !pSettings->vecStoredFaderTags[iIdx].compare ( strName ) )
            {
                // copy stored settings values
                iStoredFaderLevel  = pSettings->vecStoredFaderLevels[iIdx];
                iStoredPanValue    = pSettings->vecStoredPanValues[iIdx];
                bStoredFaderIsSolo = pSettings->vecStoredFaderIsSolo[iIdx] != 0;
                bStoredFaderIsMute = pSettings->vecStoredFaderIsMute[iIdx] != 0;
                iGroupID           = pSettings->vecStoredFaderGroupID[iIdx];

                // values found and copied, return OK
                return true;
            }
        }
    }

    // return "not OK" since we did not find matching fader settings
    return false;
}

void CAudioMixerBoard::SetChannelLevels ( const CVector<uint16_t>& vecChannelLevel )
{
    const int iNumChannelLevels = vecChannelLevel.Size();
    int       i                 = 0;

    for ( int iChId = 0; iChId < MAX_NUM_CHANNELS; iChId++ )
    {
        if ( vecpChanFader[iChId]->IsVisible() && ( i < iNumChannelLevels ) )
        {
            // compute exponential moving average
            vecAvgLevels[iChId] = ( 1.0f - AUTO_FADER_ADJUST_ALPHA ) * vecAvgLevels[iChId] + AUTO_FADER_ADJUST_ALPHA * vecChannelLevel[i];

            vecpChanFader[iChId]->SetChannelLevel ( vecChannelLevel[i++] );

            // show level only if we successfully received levels from the
            // server (if server does not support levels, do not show levels)
            if ( !vecpChanFader[iChId]->GetDisplayChannelLevel() )
            {
                vecpChanFader[iChId]->SetDisplayChannelLevel ( true );
            }
        }
    }
}

void CAudioMixerBoard::MuteMyChannel() { SetFaderIsMute ( iMyChannelID, true ); }
